About Luxology
Luxology Founders
Key Staff
Privacy Policy
Copyright / IP Policy
 

 
Newsletter
December 2011
October 2011
August 2011
June 2011
April 2011
February 2011
November 2010
September 2010
Newsletter Subscription
 

Want even more? Join Luxology.com
Get the modo newsletter, plus free tutorials and 3D content, access to posting support questions and images on the forum, and more! It’s free to join Luxology.com.

Change your mind?
Newsletter subscribers can manage their newsletter subscription here. Luxology.com members can change their Newsletter subscription within their account preferences.

Key Staff at Luxology

The Luxology development team brings a diverse set of skills and perspectives to the company. Many of these people have worked with each other for years, forming an effective and mature team. They include:

Bob Bennett

As V.P. of Marketing at Luxology, Bob is a well-known 3D software veteran with over 20 years of experience in product management and marketing. He was the original product manager for the 3D Studio software at Autodesk that formed the foundation for the Media and Entertainment business unit years later. Following a stint at Microsoft, Bob became the Co-General Manager of Alias with responsibility for both the Maya and StudioTools business. At Luxology, Bob manages all aspects of marketing and also does Business Development for the company.

Matthew Craig

Matthew was the engineer responsible for all Macintosh ports of LightWave 3D® beginning with version 5.6. He single-handedly ported LightWave 3D to Mac OS X. Matthew also contributed to the LightWave toolset by creating the graph (envelope) and image editing systems in LightWave 3D [6], [6.5], [7] and [7.5]. Matthew also created the multi-threading core for the Sun port of LightWave 3D. Matthew was with the LightWave development team for nearly 6 years before he chose to join Luxology. Matthew’s master’s work was in the area of multi-processor computing, a talent and background that Luxology is already putting to great use. At Luxology Matthew continues to drive the efforts behind the OS X versions of the products as well as leading the charge on OpenGL infrastructure and multi-core services for Nexus.

Gregory Duquesne

Gregory Duquesne is an industry expert in the areas of surface shading and volumetric rendering. With a background in games development as the Art Director for the award winning French title, “L’Amerzone,” Gregory brings a unique mix to the team as an engineer. His pioneering work in volumetric rendering resulted in the pyroclastic and organic rendering tool, HyperVoxels™. Duquesne was also responsible for the LightWave surface editor as well as several other rendering tools in LightWave 3D. In 2001 Duquesne left the LightWave development team to travel the world with his wife. Upon their return Gregory joined forces with Luxology. Gregory has made major contributions to the Nexus technology core in the areas of volumetric rendering, mesh reduction, 3D sculpting and painting.

Mark Brown

Mark Brown is the creator of several LightWave plug-ins including Key Track, IK-Blender, and Motion Mixer™ (a non-linear animation tool). Motion Mixer was acquired for its inclusion with LightWave 3D [7]. Brown originally wrote Motion Mixer to assist him in his work in games development. Mark has worked as both a programmer and an animator in gaming, and this unique experience can be seen in his natural ability to create tools with focused technology and a natural workflow. Mark joined Luxology in 2002 and leads the effort to create next generation animation tools.

Joe Angell

Joe Angell has been a tools programmer in games development, television and film. Joe created the Spreadsheet and trackview tools that were acquired for their inclusion with LightWave 3D [7], as well as many production tools that he has given freely to the LightWave community. Joe officially joined Luxology in early 2002. His production experience has proven very valuable to the development team as it provides him with an eye for tools that will have high impact in the very difficult production environment.

Arnie Cachelin

Before joining the Emmy-award winning Video Toaster development team in 1991, Arnie Cachelin left the National Institute of Standards and Technology’s Joint Institute for Laboratory Astrophysics in Boulder, CO to become the founding Technical Editor of AmigaPLUS magazine in San Francisco. Arnie contributed his talents for research and engineering to the world-renowned LightWave 3D package as a senior developer from 1994 to 2002. He was the technical editor for Inside LightWave 3D, and has been published in the SIGGRAPH Image-based Lighting course materials for the past 3 years. When he is not playing with graphics algorithms, Arnie enjoys skiing, ultimate and haiku. Arnie earned Bachelor’s and Master’s degrees in Physics from Wesleyan University.

Jason Linhart

Jason Linhart was a driving force behind the LightWave 3D web site from 1998 until 2002. His expertise is in the areas of graphic design, database development and web site automation. With a background in Art/Design and Computer Science, Jason brings a unique mix to the Luxology website, keeping it well-designed inside and out for a smooth user experience. Jason’s expertise is also being leveraged in the area of community development and user generated content. Jason’s work to design and implement key community infrastructure such as the industry leading online gallery, Luxology TV video system and podcasting channel have been instrumental in the effort to create and foster a proactive and dynamic community.

Andrew Brown

Andy originally trained as a fine art printer and for a time ran his own studio producing limited edition fine art prints. He was first introduced to 3D computer modelling whilst studying for a Masters degree in Product Design. He then worked as a Creative Production Manager for a UK advertising firm. In 2004 he dedicated himself to learning 3D and also obtained his Post Graduate Certificate in Education. Andy then taught Fine Art and Graphic Design part time at Tyne Metropolitan College for two years. In 2006 he was hired by Luxology as Training Division Manager. As well as producing training material for Luxology, Andy continues to develop his skills by being an active freelance 3D artist producing work for companies such as Lionsgate and Warner Brothers.

 

Back to top »

modo is a registered trademark of Luxology LLC., in the USA and/or other countries.
All products or brand names mentioned are trademarks or registered trademarks of their respective holders.