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The Luxology development staff brings a diverse set of skills and perspectives
to the company. Most of these engineers come from fields outside ordinary
commercial software development and have direct experience from the 3D
production industries of gaming, television and film. The staff includes:
MATTHEW CRAIG
Matthew was the engineer responsible for all Macintosh ports of LightWave
3D® beginning with version 5.6. He single-handedly ported LightWave
3D to Mac OS X. Matthew also contributed to the LightWave toolset by creating
the graph (envelope) and image editing systems in LightWave 3D [6], [6.5],
[7] and [7.5]. Matthew was with the LightWave development team for nearly
6 years before he chose to join Luxology. Matthew's master's work was
in the area of multi-processor computing, a talent and background that
Luxology is already putting to great use.
GREGORY DUQUESNE
Gregory Duquesne is an industry expert in the areas of surface shading
and volumetric rendering. With a background in games development as the
Art Director for the award winning French title, "L'Amerzone," Gregory
brings a unique mix to the team as an engineer. His pioneering work in
volumetric rendering resulted in the pyroclastic and organic rendering
tool, HyperVoxels™. Duquesne was also responsible for the LightWave
surface editor as well as several other rendering tools in LightWave 3D.
In 2001 Duquesne left the LightWave development team to travel the world
with his wife. Upon their return Gregory joined forces with Luxology.
MARK BROWN
Mark Brown is the creator of several LightWave plug-ins including Key
Track, IK-Blender, and Motion Mixer™ (a non-linear animation tool).
Motion Mixer was acquired for its inclusion with LightWave 3D [7]. Brown
originally wrote Motion Mixer to assist him in his work in games development.
Mark has worked as both a programmer and an animator in gaming, and this
unique experience can be seen in his natural ability to create tools with
focused technology and a natural workflow. Mark joined Luxology in 2002.
JOE ANGELL
Joe Angell has been a tools programmer in games development, television
and film. Joe created the Spreadsheet and trackview tools that were acquired
for their inclusion with LightWave 3D [7], as well as many production
tools that he has given freely to the LightWave community. Joe officially
joined Luxology in early 2002. His production experience has proven very
valuable to the development team as it provides him with an eye for tools
that will have high impact in the very difficult production environment.
ARNIE CACHELIN
Before joining the Emmy-award winning Video Toaster development team
in 1991, Arnie Cachelin left the National Institute of Standards and Technology's
Joint Institute for Laboratory Astrophysics in Boulder, CO to become the
founding Technical Editor of AmigaPLUS magazine in San Francisco. Arnie
contributed his talents for research and engineering to the world-renowned
LightWave 3D package as a senior developer from 1994 to 2002. He was the
technical editor for Inside LightWave 3D, and has been published in the
SIGGRAPH Image-based Lighting course materials for the past 3 years. When
he is not playing with graphics algorithms, Arnie enjoys skiing, ultimate
and haiku. Arnie earned Bachelor's and Master's degrees in Physics from
Wesleyan University.
JASON LINHART
Jason Linhart was a driving force behind the LightWave 3D web site from
1998 until 2002. His expertise is in the areas of graphic design, database
development and web site automation. With a background in Art/Design and
Computer Science, Jason brings a unique mix to the Luxology website, keeping
it well-designed inside and out for a smooth user experience. Jason's
expertise is also being leveraged in the area of user education materials,
as he has helped pioneer several techniques for Luxology in our quest
to deliver dynamic user material at lower bandwidths.
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