Lux: What, for you, is the most difficult part of the 3D creation process? Have you had to abandon certain projects from hitting roadblocks?
RB: Oh, I do not finish everything I start, that is for sure. I am a little dyslexic and have more difficulty trouble remembering passwords and typing in serial numbers as in actually creating interesting stuff. I hate losing work and should probably back up more frequently. I get carried away trying to do one more thing and one more thing and sometimes I get into trouble.
Lux: Tell us a bit about your workspace and computer(s). Are you a fan of using a pen and a tablet? How long would you work at a time before taking a break?
RB: I like to work in the dark. Seriously, I hate seeing the reflection of light on my screen. I use a WACOM tablet on a Mac. When I am not on a job, I often just work at home and do not go into the shop. I have computers in both places. I kind of get lost in the process and have forced myself to get up and exercise a bit so I do not turn into a lump!
Lux: Do you have a philosophy on how software tools should work? How are you hoping they evolve in the future?
RB: Well, they should work like modo and ZBrush that is be artist friendly. I do not want to have to be an engineer to use software. I won't even use software like that. I sometimes try them but I do not bond with them. You know, a lot of people can learn to use software but it really comes down to having "an eye" for things. I think that is the difference between a fair CG image and artistic one. No matter how well you know the software you still need an eye to do great work.
Lux: It can be daunting for some 3D artists to look at work of your quality and try to imagine how long it will take to get to that level of mastery. What advice do you have for people who are struggling with 3D?
RB: I once saw a comment posted by someone who said they were going to give up on creating CG after seeing my work. That is the type of reaction that makes me want to quit showing my work online. It is exactly the opposite thing that I want to have happen which is to have my images inspire people to create their own stuff. I mean people ask me how I did something and I am thinking...well, I have really been doing creative stuff for almost 50 years! If you are learning 3D, it is incredibly important to be grounded in a traditional arts background. I still paint, I mean using real paint. Which is sometimes strange because I forget this is no "revert" and I sometimes paint over stuff that I later regretted. But back to the point which is this; "train your eye to see what is front of you."
Lux: Nicely summed up! And thank you for spending time with us today. |