Kahlid Abdulla Al-Muharraqi

Muharraqi-Studios W.L.L.

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Lux: Let's discuss your creative process. Do you personally have a specialty, such a modeling?

KAA: I am one of those people that do everything. When I started in Art School in Houston, one of my professors used to always say to me 'Do one thing, specialize!!!' But like any artist, I was stubborn. So I learned everything from design to photography to advertising, though 3D art is something that I never studied and just learned on my own after working hours. I was interested in modeling, texturing, rigging, lighting, and finally, animating and have been through almost all the 3D applications over the past few years. I always encourage artists to give themselves time to learn one thing at a time, be good at it before going to the next page, that way they will learn more things and have good work to back it up with.

Lux: Do you sketch out your ideas first?

KAA: Yes for sure, I am a hands-on artist and was painting before I even started to use computers. People call their first drawings sketches, I would like to call it the road map or the plan. It is basically the foundation of any nice concept and I think most good work comes from nice plans.

Lux: As chief principal at your company you must be very busy.  When during the day or night do you really settle into doing 3D?

Kessha

KAA: Yes I am usually booked months in advance, I also know that the company name sounds big but actually, it’s only me and my partner at the studio...well, we do have our company secretary Keesha as well, but she is a German Shepard. I am a hands-on guy and I do all the creative work myself. At first, I thought it was normal to carry that load because of the speed I work in, but later found out that I am actually very fast compared with bigger teams of artists in other studios, and finally understood what people were telling me when they said I was 'unusual'. That’s why some of the CG magazines in Europe were amazed that a lot of our work is done by a one man team that puts all the 3D components together into a visualization. I work about 13 to 18 hours a day, I love 3D work, so my hobby and my work has joined into one...so...yes, very little time for a normal life.

Lux: How long would you work at a time before taking a break?

KAA: During the course of the day, I try to have as much fun as possible and laugh and chat and enjoy which keeps me going, but I usually don't have breaks, not even on weekends; my wife had to push me to start my Korean martial art class once a day for an hour to force me to get back in shape...this kind of work is not good for the artists, especially since Art drains up all the artist’s energy. I do feel better now that I am exercising, though.

Lux: Do you have a philosophy on how software tools should work?

KAA: Yes for sure! Software should work around the artists not the opposite. In the past a lot of software's used to enslave the artist, and force them to go around it’s problems to make things happen. Today, developers like the Luxology team work closely with not only Users but also artists and you can clearly feel it in the formula that was used to create the lovely dashboard and simple shortcuts that make it a fun process.

Lux: People are always wondering about what makes modo interesting to some people.  As an experienced 3D user what are your favorite features in modo and/or favorite things about its workflow?

KAA: Right now, I feel very attached to the modeling tools which are allowing me to do things that I was not able to do before. Also, the UV mapping function is one of the best tools I have ever seen, especially since I have already experimented with most of the applications in the market. Finally, texturing directly onto the model using my Cintiq monitor was such a delight, I cannot get enough of it. These tools are the core ones I would use in starting and ending any project and Modo has already become an invaluable part of my creative process.

Still these are not my only favored tools. I can go on and on about this for a long time, but let me name a few of the best options I like on modo: Bevel tool, Loop slice Tool, slid tool, extend tool, sketch extrude, solid Sketch tool, Tube tools, all the Duplicate tools especially the Mesh paint tool...oh, and there's plenty more...

"The UV mapping function is one of the best tools I have ever seen, especially since I have already experimented with most of the applications on the market."

-Khalid Abdulla Al-Muharraqi

Lux: Have you experimented yet with the modo renderer?

KAA: With regards rendering in modo, it is something that I have not yet gotten into...as I mentioned, it came into my work process and because it was so easy to use and so helpful where other softwares were not, I was able to produce the image. I hope that I will get a chance to test the rendering engine once I have the more time to experiment with modo and get more accustomed with all of it's capabilities.

Lux: How well does modo integrate with the rest of your production pipeline?

KAA: Perfect, I have used software’s before that asks you to download plug-ins, upgrade the plug-ins...oh! It was a mess...with modo I felt at home and it was incredible at sending the files back and forth between Lightwave and Zbrush seamlessly. I felt that modo was the arm that wraps around everyone and hugs them tight.

I have even started using modo for all my setups, layering, naming, it works perfect with huge satellite images, especially when you have a lot of data to align with buildings or other developments. Most people would not feel these problems but with the extreme file sizes that we work with, that include over 2 million polygons with over 700 MB's on an image...wow!! It is still stable...and allows me to move and see everything I need.

Even Rashad, who has no 3D background at all, was able to use it after a little fiddling!

Lux: What's next for you guys? The Master Plan for the Kingdom of Bahrain sounds like a fascinating project...and that movie.

KAA: Yes, we are currently working on a project for the government of Bahrain who are trying to plan for the future and connecting everything to work in a better way for the people of the country. Architectural animation is quite interesting on the large scale projects and we are looking at a number of proposals for more work in the region and abroad. Meanwhile, we are still working on a movie project as well and will be hoping to experiment with creating characters with modo soon.

In the meantime, we are happy to help support the 3D community by sharing our work and our techniques and are hoping to make a tutorial soon. I am always happy to support the artists and the developers, I guess I will have to get a full version of modo before my demo expires and I get stuck again!

Lux: OK, let's talk about that!

Luxology would like to thank Khalid for generously sharing his work and agreeing to this interview.

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