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Lux: Have you customized your modo (UI,
Scripts, Macro)?
JP: On occasion I've played with my own UI configs,
but I find myself coming back to the defaults, they work quite
well. Especially the new 201 configs. As for scripts and Macro's,
I find there is already such a good community out there supplying
us with various good options to use.
Lux: How has modo affected your production
schedules?
JP: It has made my workflow more efficient,
therefore improving the speed at which I'm pushing out geometry.
I'm always on time or early on my deliveries, but modo gives me
a comfort zone, and level of interest to do more with my geometry
in less time.
Lux: What other advantages does modo provide?
JP: I always favored the classic 4/pane views
for modeling, occasionally jumping into full screen for operations.
modo's workplane is really impressive because I found myself modeling
in one view most of the time (perspective). It may not seem huge
at first, but staying in the same viewport and just changing tools,
really shaves time off of your modeling sessions. With 201, mesh
painting/tacking on geometry and texture painting has become more
integrated. Also very useful is baking on occlusion maps and all
sorts of texture channels driven by the new shader tree.
Lux: Was there anything about modo that
surprised you?
JP: YES, how easy it was to adapt and work into
my daily work. Also how much better it gets with every new release.
It is so much Bang for your Buck.
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