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Lux: How long did it take you to learn
modo enough to use it for actual production work?
JJG: I used modo in production from first day.
I find it incredibly easy to learn, and very stable. The default
menus, views and hotkeys work well from the beginning, and of
course, modo's incredible interface make things easy to use and
to reconfigure. modo has simply the best user interface I have
ever seen. You can make anything that you want.
Lux: What other software were you also
familiar with?
JJG: I work with Softimage XSI and Lightwave
3D, using Photoshop for 2D work.
Lux: How well does modo integrate with
the rest of your production pipeline?
JJG: I had no problem with integration of modo
into my pipeline. I use native LWO format out of modo to render
into Lightwave, and I use OBJ format to export modo models to
XSI. Importing OBJ models into XSI works fine, because XSI create
clusters for each layer and for each material, so managing modo
models in XSI is very easy.
Lux: How much work did you have to do to
integrate modo?
JJG: I love a lot of the features that modo
has. For example, boolean operations, the tool handles, custom
macros, dynamic workplanes, object management with layers, action
centers, selection modes, etc. The combination of these tools
allows modo to provide a new approach for architecture and technical
modelers. It is a fun and useful environment, much more oriented
to the creative process than a cold CAD package. With modo you
are free to develop more lifelike models. You have the workflow
required to make fast changes in models and work within the constraints
of quick-turn projects.
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