Mr. Yoshii is an illustrator (graphics designer) who expresses his originality through the use of computer graphics technology. Well known in Japan, where he is based, this prolific artist introduces new 3D characters on his blog site www.yoshii.com almost every day. In this interview, Luxology asked him about his work in designing characters utilizing modo. This interview was translated from the original Japanese version.
Mr. Yoshii was born in Aichi prefecture in Japan. He used to work for a design company as graphics designer in Nagoya city and then, after he moved to Tokyo, he became a freelance illustrator (graphics designer) in 1990. He has been mainly creating several kinds of illustration work and character designs for magazines and books. He has a well developed skill for creating characters that express moods and abstract concepts. Mr. Yoshii has also written five different guide books for the 2D Software known as Painter.
Lux: What formal training in art do you have?
HY: When I was a high school student, I watched the movie Star Wars and loved the science fiction visual effects. Ever since then I wanted to become an illustrator, so I entered Graphics Design School after graduating from high school. After that I worked for a small graphic design company, and then I became a freelance illustrator. In 1992, I changed my creation environment to go all digital. Originally I did my work in 2D using Painter and then I began using 3D CG tools in 2003, eventually I started creating animations in 2005.
Lux: What people have inspired you?
HY: I yearned for (loved) Starwars and then I was interested in special effect
artists. Then, I was influenced by Wolfgang Hutter and Claude Verlinde very much.
Lux: What is your biggest market?
HY: I used to work lots for creating some illustration for magazines and books; I am creating some character design and animation these days. Additionally, I have evolved as an artist to the point where I am selling small quantities of “art toys” by myself.
Lux: What are some of the interesting things your characters have been used for?
HY: I, myself love “TV-Dog”, which I have been creating over many times since I drew it with paints.
Lux: When you create a character, are you also thinking of their personality?
HY: Yes, I do not create a character before I have given him some personality. He gets more personality and identity after I started creating the character. I am not good at naming the character.
Lux: You are creating the new characters and introduce them on your blog almost every day, why are you creating it every day?
HY: I have been creating my characters on my site The Daily Work for 9 years and so far I have created 1671 different characters (dated June 14th, 2008). When I started this, I made 2D images, but, I have been modeling 3D these days. The reason why I am creating it almost every day is that I feel very sorry for the character who is supposed to be born at that day and if I don't create on some of days, he does not get born... .A new character is born by my spending about 3 hours of my time every day to create new character for the TDW. Someday, I may stop creating up until I am burned out, but, I will keep creating for a while... might be forever...
Lux: What computer software tools have you used on your path up to this point?
HY: I have used Painter, Photoshop and Illustrator on Mac started since 1992. And then ZBrush and Cinema4D from 2000 - 2004. Now I have used modo and 3ds Max since 2004.
Lux: Was the switch from 2D to 3D a difficult one for you?
HY: I was always thinking of my creation with 3 dimensions in my mind at the beginning anyway, and then, I would draw/paint it into 2 dimensions. I love drawing with shading to express some volume, but, since I had been making 2D artwork including drawing with paints over 25 years, I was burning out in creating 2 dimensions. This is because it takes too much time to draw the shade with 2D tools. I prefer taking time for modeling and painting textures/surface color instead so that I tried to use some 3D tools, such as Ray Dream Designer and LightWave 3D, but I couldn't use them very well.
In the year 2000, I met ZBrush and it gave me a good feeling to model like handling clay without being conscious of most polygons. I then switched the ZBrush instead of using Painter when I created some illustration as well. However, I figured out that while ZBrush is a nice tool for creating complex objects very quickly, I felt that I should use a polygon modeler for creating simple objects. So that I started using Cinema4D in 2002. And then, I start using modo for all of my work (except animation works) when modo came out in 2004.
Lux: How have computers affected your art?
HY: Once I create something in my mind, I like to see the result sooner. But, I frustrated with drawing with the paints which took me long process. So, I feel that it is very wonderful to use the computer which gives me a very quick result.
Lux: Tell us about your computer setup.
HY: My main machine is Mac Book Pro with 17 inch monitor and also a Mouse Computer (Dual Quad core). But, the most of my work including the TDW website is done by my Mac Book Pro with a 23 inch Cinema Display. When I need to make animation with 3ds Max and when I need to render with modo, I use the Mouse Computer. I don’t use a mouse, I use a Tablet exclusively.
Lux: How much do you take time to create one character and also, workflow when using the modo?
HY: When I make a character by a client’s order, I normally take a few days, but, I only take about 2 - 4 hours (including rendering time) for my works like those on TDW. I have several thousands ideas of my characters and while I look at those characters, some of them ask me “Hey! Why don’t you make me!!” That is when I start modeling it with modo!!
Most of the time, I started modeling with the Cube primitive and give it a couple of subdivisions and then start making each part. Most of the time I create the characters as one single model. You can see this process with my video attached the below.
HY: Since the modo allows to use little time and effort when modeling, it gives me a very fast response and a nice feeling so that I can get the result very quickly. I like:
Easy to use the UV editing
Very powerful symmetry feature sets including the texture
Quality and speed of Rendering
Lots of convenience scripts I can get
Lux: What functionality are you hoping for modo to get in the future?
HY: Powerful Character Animation functions, like CAT. Easy to make a rig with some nice presets. If you support those, I will use modo only for all of my works!
Domo!
Lux: Thank you for your time and insight.
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