Lux: How might newer software products like modo affect the design process that has heretofore been dominated by CAD or CAD-like products?
GF: modo allows me to design whilst in a CAD environment. I can rough up a form and tweak it with ease, even with a client next to me. Traditionally CAD was something you did at the end of a project, or even you didn’t do at the end — an engineer would have to model things up for you and you’d certainly never have a client next to you as it would be too slow and boring to make changes there and then.
With modo you can fit CAD into any stage, you can think and refine in modo rather than know exactly what you’re supposed to build before going in there.
I like to think of modo as a tool, it does its job well and I know how I can use it with my skills and my other software. modo is flexible — I can model up characters for real-time 3D, I can model up concepts for rapid prototyping or I can create realistic images or animations. If you can imagine it, then modo can bring that idea to life in a number of ways.
modo as a tool fits well with other prototyping methods, whether I need to make a foam model, a sketch or a rendering, it’s up to the designer to decide what level and type of prototype is suitable for the project stage.
Lux: CAD sort of came in as a technician’s tool. Some of the early CAD programs were really attempts to automate manual drafting. When you both expose young students to products like modo, do they want to learn it or is it still too hard to use and (for lack of a better term “CAD-like”) for their tastes?
GF: I think the initial view of any “CAD” program is always a bit daunting for any new student. There are so many options and text that it can sometimes feel that there’s too much to learn. However children are much more confident in software than adults so I don’t see the next generation having as many issues. Twelve year olds are writing databases in flash, rapid prototyping models and making games in school already, it’s really only a problem for people who come to CAD later in their career.
The user groups I tend to introduce modo to are 20-35 years olds who have design experience but need a tool to visualize their ideas. modo is a good mix of easy to learn and advanced features. Within an hour you can have a basic model and render, or you can spend days/weeks/months creating something more complex. I always say that CAD software works as hard you do and with modo you only have to work a little to get a lot. In that I mean you have to be prepared to learn new skills to do something new or different in your skill set. With surface modeling it can be frustrating for new users to learn how to model a shape they want. modo allows you to model in a more natural manner, by pushing and pulling. However with all CAD software you have to use the right tool for the right job and there’s always a number of different ways to make something.
The render preview in modo is something that should be standard in all visualization software. Once you get used to it, it’s difficult to accept anything less. It also makes rendering easier for new users as they can see a direct result of their input instead of rendering lots of tests.
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