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Community Member Interviews
Meet the designers and artists who use modo
Meet Cityscape of London
Rick Baker’s work has been seen numerous times by anyone who has ventured into a movie theater in the past 25 years. Initially gaining fame for winning an Oscar for Best Make-up (“American Werewolf in London”) in 1981, Rick has been involved in so many movies it is impossible to list them all here.
Matthew Baldwin, a well-known New York-based photo-retoucher, has left Gotham to start a new life in Austin, Texas. We ask Matthew how he discovered modo.
Any regular visitor to the modo forums is familiar with the many WIPs and active community participation by Sumimasen. We decided to get to know the person behind all of these great images and posts... Mr. Paul Beards. Paul works for Dyson Ltd in Malmesbury, Wiltshire in the UK as an Illustrator.
phil&teds was formed in 1995 to help parents retain a sense of self and live a dynamic life with kids. Based in New Zealand, they offer a stylish range of products that allow parents to adapt and survive. Phil Brace is the design leader at phil&teds. We recently caught up with Phil to explore some projects at phil&teds on the eve of the company’s introduction of a fabulous new jogging stroller called the “Sub 4” aka “The world’s fastest jogger.”
Ian Brown is a senior 3D artist at London-based Passion Pictures. You may know them from their ground-breaking animation for the Gorillaz. What you may not know is that because of Ian, Passion Pictures are heavy users of modo.
Cityscape Digital Ltd.
Cityscape staff share why they use modo for high-end still and interactive architectural visualisation projects. The video shows modo in action and also touches upon the Luxology renderer’s use in Bentley Systems MicroStation. Footage was shot on-site in the London offices of Cityscape.
Recently we had a chance to interview David Beedon of CoSA VFX. “We need a tool that effectively allows us to create a one-man 3D department,” David says in our interview. He then explains how CoSA have used modo to help complete shots for many Hollywood productions, including Wolverine, FlashForward, Fringe and Undercovers.
Barry Croucher is a 3D artist specialising in wildlife and environmental illustration. Originally working in watercolour, he now works entirely digitally and mostly in 3D. He lives near Huntingdon in Cambridgeshire, England. In this interview Barry discusses using modo to create images of marine life, sharks in particular, for a sophisticated book commissioned by Weldon Owen Australia.
We recently caught up with Tim Wilcox and Hugh Milstein to explore some projects at Digital Fusion that blend CGI with traditional photography / re-touching. Based in Culver City, California, Digital Fusion (DF) is situated within the heart of the production community. They are a full service digital photographic services company. Tim Wilcox is the Creative Director of CGI and Hugh Milstein is the owner.
Martin is a modo expert and builds upon over two decades of experience in 3D modeling in print advertising, TV broadcast, and computer gaming. His client list includes BMW, Daimler, Honda, Toyota, ZUXXEZ, SAT1, and Siemens. We caught up with Martin in Stuttgart, Germany.
Gene Dupont is a graphic artist specializing in creating 3D illustrations of packages and products at the San Francisco-based design firm, Thompson Design Group, and at his web based business, www.genedupont.com. In this interview Gene talks about his use of modo to create images for product design, packaging and computer graphic imagery for print advertising.
See how The Embassy used modo in their workflow to clean up the original digital scan of the Citroen C4 to create a highly detailed and fully articulated robot for this stunning television ad.
Graeme Findlay is a London-based designer who works at IDEO. In this customer profile, we feature the 3D modeling work in some of Graeme’s extra-curricular projects outside of IDEO, including the exhibition Design and the Elastic Mind, and the Project Smell +.
Based in São Paulo, Brasil, Rodrigo Gelmi – known simply as Gelmi on the modo Forum – is one of the most prolific producers of high-quality images in the entire modo community. His work is also incredibly varied, ranging from natural landscapes, animals, birds and mechanical objects. We were pleased to learn more about this amazing artist and his company Gelmi Estudio de Arte.
Barnaby Gunning, principal at Barnaby Gunning Architects, designed the LEGO house built for James May’s Toy Stories television show, where each episode is focused on the creation of ambitious projects using classic toys. Gunning used modo to design the house built out of more than three million standard-sized LEGO bricks.
McKay Hawkes is a digital effects artist and experienced photo retoucher. In this interview, McKay explains how he was able to create photorealistic advertising graphics for Kensington’s line of computer input devices using the original CAD engineering data.
John Hayes worked as a Lead Character Artist at Sega Studios in San Francisco. In this modo customer profile, John talks about his work on Golden Axe: Beast Rider™, developed for the Sony Playstation 3 and Microsoft 360 platforms.
Meet Patricia Hishikawa, modo enthusiast, who works as a consultant with IKIF+, an animation studio in Japan known for its CG feature film work on the Doraemon manga series since 1996.
Simon Hodgkiss is a computer graphic veteran in the UK whose latest project involved rendering an animated CGI children’s pilot in modo 401. His broad experience in high-end production offers insight into one of the ways that modo can be used in a broadcast production pipeline.
Luxology recently interviewed Gustavo Fernandes of IGLOO VFX in Toronto, Canada. In this interview we learn how IGLOO uses modo for their clients – ranging from music group Alice in Chains, to Dentyne gum and Toyota cars and trucks – and from interactive web designs to television commercials.
Wiek Luijken is a director for commercials and game cinematics at Axis Animation. He is a very active aviation artist and “in his spare time” he runs an aviation art gallery, also a military art forum.
Alfredo Joel Martiz Jaen
Alfredo Joel Martiz Jaen came to Tokyo from Panama to study for the Master’s degree in Architecture Design at Tokyo University of Science, as a member of Kojima Laboratory and under the supervision of the architect Kazuhiro Kojima. During the Master’s degree Jaen had the opportunity to collaborate in the project for the Ho Chi Minh City University of Architecture, and in international competitions for projects to be built in Mexico, Kenya and Estonia.
Wes McDermott studied photography but was soon “hooked” by the flexibility and power of working in 3D. Initially working for a video production company and then freelancing, Wes has taken a new role that gives him access to some pretty incredible hardware – the entire UPS fleet of aircraft – to incorporate into his visual productions.
Seneca Menard, Lead Technical Designer at id Software, talks about the titles he has worked on (Quake III Arena, Doom 3 and now Rage) and the different areas he has worked in, including characters, lighting, textures, map objects, level designs, game play and scripting. He explains why he likes to use modo for game level design and mentions some of his favorite tips and tricks.
Khalid Al Muharraqi
Khalid Al Muharraqi is the principal of a 3D visualization studio based in the Kingdom of Bahrain. His first experience using modo was to build the base models for an image that got huge props when it was posted on our Forum. In this interview, Khalid generously shares his experience with modo and other 3D software products and tells us about his company and current projects.
Recently we had a chance to interview Adam O’Hern, an industrial design consultant based in Santa Monica, CA. He specializes in corporate visual brand language development, and has worked on products ranging from laptops to power tools, audio gear to bathroom fixtures, lab instruments to lint rollers, and classroom toys to medical robots.
Ronald Rael is a Professor of Architecture at the University of California at Berkeley in the School of Architecture. Bob Bennett visited Professor Rael and discovered the passion he and his students share for developing new concepts in architecture, and how modo has become an important tool in the design process.
Smoke and Mirrors
In this interview on location in London, Clive Biley, Creative Director of Smoke and Mirrors, explains why modo is used so extensively in this world-renowned production company. Clive notes that modo can actually render out 12k CGI print and visualisation images in front of the client, and, he says “we’ve never had a software package that allowed us to do that...”
Meet Eric Soulvie, creator of the recoil Rigid-body Dynamics Plug-in for modo 501. Eric is an experienced 3D tools programmer based in Seattle, Washington. Eric has worked for Foundation Imaging (Roughnecks), ESC (The Matrix 2, 3), Blizzard Entertainment, Weta Digital (Avatar, Jumper, et. al. ) and many other production houses. Eric was also one of the original programmers on modo and used the modo Plug-in SDK to create the recoil Plug-in.
Meet Josh Sukov, a 3D Artist who works out of Gig Harbor, Washington near Seattle. You may have seen Josh’s amazing drum illustrations on the Luxology Forum. A former LightWave 3D user, Josh has been using modo since 2007 to create these highly realistic illustrations for DRUM! Magazine.
Mr. Yoshii is an illustrator (graphics designer) who expresses his originality through the use of computer graphics technology. Well known in Japan, where he is based, this prolific artist introduces new 3D characters created in modo on his blog site www.yoshii.com almost every day.
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