Meet the Luxology Community
Get to know some of the interesting artists and designers who use modo.
Matthew Baldwin
Meet Matthew Baldwin, a well-known New York-based photo-retoucher, has left Gotham to start a new life in Austin, Texas. We ask Matthew how he discovered modo.
Patricia Hishikawa
Meet Patricia Hishikawa, modo enthusiast, who works as a consultant with IKIF+, an animation studio in Japan known for its CG feature film work on the Doraemon manga series since 1996.
Phil Brace
Phil Brace is the design leader at phil&teds, a New Zealand-based company with a strong, fresh sense of design. We were anxious to speak to them about their product creation process on the eve of the company’s introduction of a fabulous new jogging stroller called the “Sub 4” aka “The world’s fastest jogger.”
Digital Fusion
We recently caught up with Tim Wilcox and Hugh Milstein to explore some projects at Digital Fusion that blend CGI with traditional photography / re-touching. Based in Culver City, California, Digital Fusion is in the heart of the production community. Tim Wilcox is the Creative Director of CGI and Hugh Milstein is the owner.
Barnaby Gunning
Barnaby Gunning, principal at Barnaby Gunning Architects, designed the LEGO house built for James May’s Toy Stories television show, where each episode is focused on the creation of ambitious projects using classic toys. Gunning used modo to design the house built out of more than three million standard-sized LEGO bricks.
Wiek Luijken
Wiek Luijken is a director for commercials and game cinematics at Axis Animation. He is a very active aviation artist and “in his spare time” he runs an aviation art gallery, also a military art forum.
Ronald Rael
Ronald Rael is a Professor of Architecture at the University of California at Berkeley in the School of Architecture. Bob Bennett visited Professor Rael and discovered the passion he and his students share for developing new concepts in architecture, and how modo has become an important tool in the design process.
Gelmi
Based in São Paulo, Brasil, Rodrigo Gelmi is one of the most prolific producers of high-quality images in the entire modo community. His work is also incredibly varied, ranging from natural landscapes, animals, birds and mechanical objects. We were pleased to learn more about Gelmi and his company Gelmi Estudio de Arte.
Martin Duerr
Martin is a modo expert and builds upon over two decades of experience in 3D modeling in print advertising, TV broadcast, and computer gaming. His client list includes BMW, Daimler, Honda, Toyota, ZUXXEZ, SAT1, and Siemens. We caught up with Martin in Stuttgart, Germany.
Simon Hodgkiss
Simon Hodgkiss is a computer graphic veteran in the UK whose latest project involved rendering an animated CGI children’s pilot in modo 401. His broad experience in high-end production offers insight into one of the ways that modo can be used in a broadcast production pipeline.
Alfredo Joel Martiz Jaen
Alfredo Joel Martiz Jaen came to Tokyo from Panama to study for the Master’s degree in Architecture Design at Tokyo University of Science. Jaen had the opportunity to collaborate in the project for the Ho Chi Minh City University of Architecture, and in international competitions for projects to be built in Mexico, Kenya and Estonia.
Meet Alfredo Joel Martiz Jaen »
Hiroshi Yoshii
Mr. Yoshii is an illustrator (graphics designer) who expresses his originality through the use of computer graphics technology. Well known in Japan, where he is based, this prolific artist introduces new 3D characters created in modo on his blog site www.yoshii.com almost every day.
Gene Dupont
Gene Dupont is a graphic artist specializing in creating 3D illustrations of packages and products at the Thompson Design Group, and at his web based business, www.genedupont.com. We talk to Gene about using of modo to create images for product design, packaging and computer graphic imagery for print advertising.
John Hayes
John Hayes is a Lead Character Artist working at Sega Studios in San Francisco. In this modo customer profile, John talks about his work on Golden Axe: Beast Rider™, developed for the Sony Playstation 3 and Microsoft 360 platforms.
Barry Croucher
Barry Croucher is a 3D artist specialising in wildlife and environmental illustration. Originally working in watercolour, he now works entirely digitally and mostly in 3D. He lives near Huntingdon in Cambridgeshire, England. Barry discusses using modo to create images of marine life for a book by Weldon Owen Australia.
Graeme Findlay
Graeme Findlay is a London-based designer who works at IDEO. In this customer profile, we feature the 3D modeling work in some of Graeme’s extra-curricular projects outside of IDEO, including the exhibition Design and the Elastic Mind, and the Project Smell +.
McKay Hawkes
McKay Hawkes is a digital effects artist and experienced photo retoucher. In this interview, McKay explains how he was able to create photorealistic advertising graphics for Kensington’s line of computer input devices using the original CAD engineering data.
Wes McDermott
Wes McDermott studied photography but was soon “hooked” by the flexibility and power of working in 3D. Initially working for a video production company and then freelancing, Wes' new role that gives him access to incredible hardware – the entire UPS fleet of aircraft – to incorporate into his visual productions.
Paul Beards
Any regular visitor to the modo forums is familiar with the many WIPs and active community participation by Sumimasen. We decided to get to know the person behind all of these great images and posts... Mr. Paul Beards.
Ian Brown
Ian Brown is a senior 3D artist at London-based Passion Pictures. You may know them from their ground-breaking animation for the Gorillaz. What you may not know is that because of Ian, Passion Pictures are heavy users of modo.
Rick Baker
Rick Baker’s work has been seen numerous times by anyone who has ventured into a movie theater in the past 25 years. Initially gaining fame for winning an Oscar for Best Make-up (“American Werewolf in London”) in 1981, Rick has been involved in so many movies it is impossible to list them all here.
Thomas Ingham
Thomas Ingham of Coalmarch Productions discusses creating an online game called EmptyChambers.com for a French film called 13. While the images are fairly basic, it is an interesting “real world” story of how a 3D project came together and was executed quickly.
Khalid Al Muharraqi
Khalid Al Muharraqi is based in the Kingdom of Bahrain. His first experience using modo was using the evaluation version of modo to build the base models for an image that got huge props when it was posted on our Forum. Khalid generously shares his experience with modo and tells us about current projects.
Jose A. Perez
Jose A. Perez is a freelance modeler & texture artist based in Florida. His work ranges from TV, Film & Commercials to Music Videos, Game cinematics and especially episodic TV shows. In this profile we ask him about why and how he uses modo.
The Embassy
See how The Embassy used modo in their workflow to clean up the original digital scan of the Citroen C4 to create a highly detailed and fully articulated robot for this stunning television ad.
Juan Gonzales
Juan Gonzales uses 3D graphics to assist architects in rapid pre-visualization. Traditionally pre-visualization for architecture was either roughed out in sketches, which lacks the benefits of dimensionality, or painstakingly modeled into scale versions of the project with foam core which is a slow and expensive prospect.
